[ PLAY LABORATORY // SYSTEMS & PROTOTYPES ]

BUILDING GAMES, AUTOMATING PIPELINES & TEACHING DESIGN

Joe Stallings

I am Joe Stallings: a Georgia Tech graduate (earning Dean's List honors at one of the nation's top-ranked public research and technological institutions), adjunct professor at Southern New Hampshire University, technical designer, and automation consultant. Quadratic Games is my play laboratory. It is where I test experimental game mechanics, build procedural tools, stress-test automation scripts, and document what works in the classroom and the business world.

Whether exploring procedural levels in Unreal Engine 5, scripting Python bridges for Blender, or helping companies leverage AI to automate their businesses, this is the sandbox where ideas get built, broken, and documented.

[ PROVEN PEDIGREE ]
CONSULTING // WORLD'S LEADING-EDGE TECH COMPANIES•ELECTRONIC ARTS // AAA PRODUCTION•SOUTHERN NEW HAMPSHIRE UNIVERSITY // ADJUNCT PROFESSOR & CURRICULUM ARCHITECT•GEORGIA TECH // ALUMNI•ORANGEAXIS // 9 YRS FOUNDER
[ SPOTLIGHT ]

LATEST BLOG POST

DATE: 10.08.2026
[ LABORATORY BUILDS ]

SOFTWARE & PROJECTS

VIEW ALL BUILDS (6) →

Featured tools, pipeline scripts, and game prototypes I’ve built for development and teaching. Explore the complete collection and source code on the dedicated projects page.

PixaMachine
#TECH-ART
[ PIXEL ART STUDIO // WEB APP ]

PixaMachine

Retro console and aesthetic pixel art studio. Converts any photo into iconic pixel art with authentic Game Boy, NES, CGA, PICO-8, and Commodore 64 palettes, using ordered Bayer and Floyd-Steinberg dithering - all processed client-side in the browser.

REACTTYPESCRIPTVITETAILWIND CSSCANVAS API
Chord Visualizer (ChordViz)
#GAME-MECHANICS
[ AUDIO LAB // WEB AUDIO API ]

Chord Visualizer (ChordViz)

Interactive chord synthesizer and visualizer. Features advanced chord string parsing (e.g. Cmaj9, F#m7b5), an interactive 3-octave piano keyboard, polyphonic Tone.js synthesis, ADSR envelopes, and live QWERTY chord detection.

TONE.JSTONAL.JSWEB AUDIO APIVANILLA JS
Unity Transform Tool Cycler
#PIPELINES
[ UNITY EXTENSION // UPM ]

Unity Transform Tool Cycler

Ergonomic Unity editor extension packaged for Unity Package Manager (UPM). Allows game developers to cycle between Move, Rotate, Scale, Rect, and Transform tools using a single Spacebar hotkey.

C#UNITY ENGINEEDITOR EXTENSIONUPM PACKAGE
Heroes Battle Report
#GAME-MECHANICS
[ TACTICAL ANALYZER // WEB APP ]

Heroes Battle Report

Cyber-brutalist tactical post-game analytics dashboard for Heroes of the Storm .StormReplay files. Parses Blizzard game telemetry to generate combat breakdowns, talent timelines, 2D death heatmaps, and TruScore™ performance ratings.

.NET 10C#TYPESCRIPTTAILWIND CSSCANVAS API
Hue Two: A Duotone Zoo
#TECH-ART
[ WEB APP // POST-PROCESSING ]

Hue Two: A Duotone Zoo

Interactive duotone styling web app that transforms images into high-contrast two-color artwork. Features integrated Unsplash image search, real-time color pickers, and single-click canvas image export.

REACTRAILWAYCANVAS APIUNSPLASH API
TerrainWave (Blender Terrain)
#PIPELINES
[ BLENDER TOOL // PYTHON ]

TerrainWave (Blender Terrain)

Python procedural terrain generation and shader visualization tool for Blender. Generates algorithmic height fields, elevation waves, and landscape shaders directly inside Blender 3D viewports.

PYTHON 3BLENDER APIPROCEDURAL TERRAINSHADERS
[ ARCHIVE PREVIEW ]

RECENT ARTICLES

COMPLETE ARCHIVE (64) →

Recent write-ups, design postmortems, and tutorials from my work in the classroom and game engines. Search keywords and browse all categories in the complete archive index.